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About This Application Note

The Profiling in Audio Weaver: Tips and Tricks Application Note contains instructions for computational and memory profiling of and Audio Weaver Designer (.awd) signal flow in Audio Weaver. The profiling works for both Native (PC) and on embedded targets and in real time on a running .awd layout.

This profiling happens while the audio processing is running in real-time. Additionally, there is a manual audio pump feature which does similar profiling but operates in non-real-time.

Real Time Profiling

In Audio Weaver, Design Mode refers to a non-running .awd, while Tuning Mode refers to a running .awd layout. You can enter Tuning Mode by clicking the run button in Audio Weaver Designer:

While an .awd is in Tuning Mode (running), the entire layout can be profiled in real time. Profiling a running .awd will yield the following information:

  • Memory usage and cycle consumption of complete system

  • Memory usage and cycle consumption of each module

  • Memory usage of all the wires

To profile a running .awd in real time, navigate to the ‘Tools > Profiling Running Layout’ menu in the Audio Weaver Designer toolbar while in Tuning Mode:

There are two options for profiling a running .awd layout in real time:

  1. Profile Block by Block

  2. Profile Peak

The ‘Block by Block’ profiling will provide information MHz and Memory consumption of each individual element of the .awd at the time of the profiling, while ‘Peak’ profiling will provide information about average and peak CPU cycle usage over a specified time.

Selecting ‘Profile Block by Block’ will automatically run profiling on the entire running .awd layout at the time of selection, while ‘Profile Peak’ is manually started once the desired Sampling Period and Length of Test fields are set:

Understanding Real Time Profiling Information

Block by Block Profiling

When selecting the Profile Block by Block real time profiling option, a window with the complete profiling data of the running .awd layout will pop up:

In the upper right-hand corner of the profiling window provides the following information:

  • Total ticks per block

  • Average ticks per block

  • Instantaneous ticks per block

  • Peak ticks per block

  • Total memory usage of the system

Profile Block by Block Terminology

The following table describes each field:

Table: Profile Block by Block Terminology

Field

Definition

Unit

Total ticks per block process available

Measurement from the end of the CPU first interrupt, to the end of the next CPU interrupt (i.e., how many clock cycles have elapsed on the processor). This is a rough indication of how many clock cycles are available for processing. (You will not be able to utilize 100% of cycles because the audio interrupt handle requires some processing.) 

This is an especially important number to check when you are bringing up new hardware. The value shown here should be close to:

(Processor Speed) x (Block Size of Processing) / (Sample Rate)

If this doesn’t match, then there could be a mismatch in your processor speed, the audio sample rate, or the underlying “fundamental block size” of your implementation.

CPU clock cycles

Average ticks per block used

Average of CPU clock cycles per block of audio data  (10x)

CPU clock cycles

Instantaneous ticks per block used

CPU clock cycles required to process the last block of audio. This is the instantaneous measurement without smoothing. This number will change every time you profile.

CPU clock cycles

Peak ticks per block used

Peak instantaneous CPU clock cycles consumed when processing a block of audio data. This is a “sticky measurement” and shows the peak value since system startup. If you reprofile, then it will reset this value.

CPU clock cycles

Fast Heap

Memory usage from the memory allocated in the Fast Heap

Words

Fast Heap B

Memory usage from the memory allocated in the Fast Heap B

Words

Slow Heap

Memory usage from the memory allocated in the Slow Heap

Words

Total Memory

Fast Heap + Fast Heap B + Slow Heap

Words

Heaps

At initialization time, memory to be used by the AWE Core instance for signal processing is allocated. The AWE Core refers to this memory as the heap. By default, AWE Core supports three heaps for which the BSP is responsible for allocating storage. Most commonly, heaps are allocated statically as large arrays. The heaps are:

  • FASTA: storage accessible using the least time

  • FASTB: a secondary bank of fast storage. Useful for memory that can be concurrently accessed with FASTA heaps

  • SLOW: storage usually external and so more slowly accessed

To calculate Memory in MB: ((Total Heap Memory) * 4)/1000000

The rest of the profiling window provides profiling information for each individual module and wire (audio buffer) in the running .awd layout:

Note: The ‘Top’ Module Name is profiling information for the entire .awd layout’s processing

Peak Profiling

When selecting the Profile Peak real time profiling option, the Peak Profile Window will pop up:

 As discussed above, the ‘Sampling Period’ and ‘Length of Test’ fields must be entered in order to run the peak profiling. The time unit for both fields are seconds, and the default values are 0.5s sampling period and 120s length of test. When ready to start the peak profiling, simply click the Start button.

The Peak Profile window will update in real time as the profiling is executed. You can click the Stop button at any time during the profiling if needed, otherwise the peak profiling will complete at the end of the specified length of test.

The ‘Peak Cycles’ graph at the top of the peak profiling window displays peak and average CPU usage percentages of whatever hardware target Audio Weaver is connected to. The x-axis is time in samples and the y-axis is CPU percentage:

 

The ‘Peak Cycles Histogram’ displays a histogram of the peak cycles profiling shown in the above ‘Peak Cycles’ graph, where the x-axis is CPU percentage, and the y-axis is cycle count:

The key in the upper right-hand corner of the histogram shows the maximum peak CPU percentage measured during the peak cycle profiling:

Lastly, the ‘Ave Cycles Histogram’ displays a histogram of average cycle profiling shown in the above ‘Peak Cycles’ graph, where the x-axis is CPU percentage, and the y-axis is cycle count:

The key in the upper right-hand corner of the histogram shows the maximum average CPU percentage measured during the peak cycle profiling:

Manual Profiling

As mentioned earlier in this application note, Audio Weaver also features Manual Profiling, which works in Design Mode (.awd not running). The system profiling resulting from Manual Profiling collects the same information as the real time profiling but adds the option for a user to set the number of iterations to call the layout audio pump (blocks of audio data).

To Manual Profile an .awd layout, navigate to ‘Tools > Manual Profile Layout’ in the Audio Weaver Designer toolbar while in Design Mode:

In the Manual Profile Settings, you can set the number of audio frames/blocks of audio to process and an audio file to be used as input audio data. Manual Profiling also supports .csv exports of the profiling data:

Exporting Profiling Data to CSV

Both the Real Time and Manual Profiling utilities Audio Weaver allow you to export the profiling data to a comma separated value (.csv) file. All three of the profiling windows (Profile Block by Block, Profile Peak, and Manual Profile Layout) have an ‘Export to File’ Button:

Once clicked, you will be prompted to choose a file name and path for the profiling data export. Once exported and saved, you can open the .csv file in Microsoft Excel or equivalent.

The Profile Block by Block and Manual Profile Layout .csv files are structured identically to the pop-up window in Audio Weaver:

The Profile Peak .csv file is structured as follows, where the Peak and Average Cycle values are indexed by time in seconds:

Profiling Diagrams

Below are some diagrams that further illustrate the real time profiling function in Audio Weaver.

CycleBurner, BiquadLoading, and FIRLoading Modules

The CycleBurner, BiquadLoading, and FIRLoading Modules intentionally consume processing cycles on the target. They are useful for load and stress testing the target.

CycleBurner Module

The CycleBurner wastes a specified number of clock cycles. You can increase the number of clock cycles used by CycleBurner by adjusting the ‘numCyclesPerBlock’ slider of CycleBurner’s inspector. Using this technique, we can increase the number of cycles until we start to hear distortion in the program material that is being processed by the signal flow.

If a higher priority task pre-empts the CycleBurner, then the execution time of the CycleBurner will remain constant. This assumes that the module is pre-empted, and the pre-emption completes before the Cycle Burner completes.

 

BiquadLoading Module

The BiquadLoading Module simulates the loading of biquad filters. This module is used for CPU load testing purposes and implements a large number of cascade Biquad filters. At instantiation time, you specify the maximum number of filter stages that you would like to simulate. Then at run-time you can vary the number of filters running. This makes the CPU work harder. Internally, the module uses the BiquadCascade module to implement the filtering.

If the BiquadLoading Module is pre-empted, then the execution time of the modules will be increased.

FIRLoading Module

The FIRLoading Module simulates FIR filter loading. This module is used for CPU load testing purposes and implements a large number of FIR filter taps. At instantiation time, you specify the maximum number of filter taps that you would like to simulate. Then at run-time you can vary the number of filter taps. This makes the CPU work harder since more filter taps are running. Internally, the module uses the FIR module to implement the filtering.

If the FIRLoading Module is pre-empted, then the execution time of the modules will be increased.

Additional Notes on Audio Weaver Profiling

  • Real time profiling of a multi-threaded layout is not accurate, where the load of a low priority thread can’t be isolated from the high priority thread. Manual profiling on the other hand, does profiling of each thread separately, one after the other and provides accurate information per thread.

  • Since system and other interrupts can and do preempt audio processing, every measurement has a first order low pass filter to mitigate preemption spikes. The low pass filters are designed so that the time for the profiling values to stabilize is less than 5 seconds. The output of these low pass filters represents the average cycle profiling feature.

  • In order for profiling to be accurate for embedded targets, AWE Core relies on a suitable operation to retrieve the system cycle count. This operation can be implemented internally in the AWE Core library only if the method supported by the target is known at compile time. If the cycle count retrieve function is not implemented in the AWE Core library, then the user must supply functions that retrieve the system cycle count as part of the application. The core speed and the units of the retrieved cycle counts must be correctly defined by the user for the profiling to be accurate.

  • The CPU load meter shown on the Server window is accurate for 1 or 2 threads. It is inaccurate for 3 or more threads.

Audio Weaver Server Profiling

While an .awd is running in Audio Weaver, the Audio Weaver Server provides real time CPU and Memory profiling of the entire layout:

Server Profiling on Multi-CPU Targets

AWE Core may be running in multiple threads on several CPUs in some instances. The application is not aware of which CPU the thread is running on by default. This means that without some extra work, the default display of CPU % cannot be trusted for multi CPU targets as the assumption will be that all threads run on a single CPU.

If CPU affinities are enabled on the target, server will display text percentages for each CPU that a layout is running on. The CPU percentage indicator bar will show the load for the CPU which has the highest load. Any CPUs without an associated layout will not be shown.

Setting and getting CPU affinities is done through the AWE Core functions awe_fwSetLayoutCoreAffinity and awe_fwGetLayoutCoreAffinity. These functions are described in the AWE Core API documentation. Customers utilizing AWE Core OS have this feature built in as described here.

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