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Figure 2. Layout view

How it works

Upon reset, A a vector of random integers is generated and divided into two halves. Individual increment inputs step through each half independently and the selected values are output on pins A and B.

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The supplied layout shows how this can be used to sequence a set of WAV files such that each file is played back once, in a random order, before the sequence is randomized again. This layout uses two WavePlayerOneShotFlash modules. These modules support changing the loaded WAV file at run time. For a more detailed explanation on how to do this, please refer to the Application Note for the WavePlayerOneShotFlash module.

Included in the ZIP file below are 10 WAV files. These need to be extracted and placed in the folder where the AWE Server binary resides, for example: C:\DSP Concepts\AWE Designer 8.D.2.2 Standard\Bin\win32-vc142-rel.

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This is described in more detail in the WaveOneShotPlayerFlash1 WaveOneShotPlayerFlash application note.

Trigger Generator

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Figure 11. Trigger Generator

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