Copying Modules
Existing modules can be copied and pasted within the same canvas, or across hierarchies and even across separate layouts. To copy and paste modules, highlight the module or modules to copy, then right click on the selection and select ‘Copy’. Right click on the canvas that you want to copy to and select ‘Paste’ to insert the selection onto the canvas.
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To copy the settings of one module to another of the same type, right click on a module and select ‘Copy’. Then right click on another module of the same type and select ‘Paste Settings’. When settings are pasted, only a module’s variables change, not its arguments.
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Inspector Management
The ‘Inspector’ menu can be used to group the inspectors of related modules in the layout. The menu can also be used to show and hide different groups of inspectors to speed up inspector handling. To save an Inspector Group, open up your desired inspectors and then select the ‘Inspector → Save Group → New’ menu item. Once your Inspector Group is saved, it will appear under the top level Inspector menu. Selecting the group name will display your inspector group in exactly the same configuration as was saved.
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The Inspector menu can also be used to close all open inspectors and to delete inspector groups.
Tunable Variables
Many modules contain variables that can potentially be tuned at runtime. When a variable can cause undesirable side effects, it can be locked out from tuning. To do this, right click on the module and select the ‘Permissions’ context menu. There, as pictured below, variable tuning can be can be allowed or disallowed for a module.
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ObjectIDs
ObjectIDs are generated symbols that are used in an AWE Core integration to allow the tuning of modules in the integration code. An objectID can be assigned to a module, and then that ID can be used to send tuning commands to a running layout on the target (without matlab or Designer). For more information on how to tune a layout via objectIDs, please see AWE Core 8 Integration Guide.
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You can clear the objectID by selecting “Clear” from the ObjectIDs menu shown above. You can also manually set a module’s objectID from the module properties “Build” tab.
Allocation Priority
Allocation Priority can be set in Designer. This affects when memory for the module is allocated. Module's with higher values of allocation priority values are allocated first. This allows you to allocate modules early which are highly dependent upon running in internal memory. You can also set negative numbers to shift a module from higher priority to lower during memory allocation.
Allocation priority is only about memory allocation and does not affect the order of processing!
For setting or changing priority right click on the module → go to properties → go to the ‘Build’ tab and ‘allocationPriority' options shown in figure below.
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Module Status
Each module has an associated runtime status with 4 possible values:
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