Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Table: Profile Block by Block Terminology

Field

Definition

Unit

Total ticks per block process available

Measurement from the end of the CPU first interrupt, to the end of the next CPU interrupt (i.e., how many clock cycles have elapsed on the processor). This is a rough indication of how many clock cycles are available for processing. (You will not be able to utilize 100% of cycles because the audio interrupt handle requires some processing.) 

This is an especially important number to check when you are bringing up new hardware. The value shown here should be close to:

(Processor Speed) x (Block Size of Processing) / (Sample Rate)

If this doesn’t match, then there could be a mismatch in your processor speed, the audio sample rate, or the underlying “fundamental block size” of your implementation.

CPU clock cycles

Average ticks per block used

Average of CPU clock cycles per block of audio data (10x)

CPU clock cycles

Instantaneous ticks per block used

CPU clock cycles required to process the last block of audio. This is the instantaneous measurement without smoothing. This number will change every time you profile.

CPU clock cycles

Peak ticks per block used

Peak instantaneous CPU clock cycles consumed when processing a block of audio data. This is a “sticky measurement” and shows the peak value since system startup. If you reprofile, then it will reset this value.

CPU clock cycles

Fast Heap

Memory usage from the memory allocated in the Fast Heap

Words

Fast Heap B

Memory usage from the memory allocated in the Fast Heap B

Words

Slow Heap

Memory usage from the memory allocated in the Slow Heap

Words

Total Memory

Fast Heap + Fast Heap B + Slow Heap

Words

Heaps

At initialization time, memory to be used by the AWE Core instance for signal processing is allocated. The AWE Core refers to this memory as the heap. By default, AWE Core supports three heaps for which the BSP is responsible for allocating storage. Most commonly, heaps are allocated statically as large arrays. The heaps are:

  • FASTA: storage accessible using the least time

  • FASTB: a secondary bank of fast storage. Useful for memory that can be concurrently accessed with FASTA heaps

  • SLOW: storage usually external and so more slowly accessed

To calculate Memory in MB: ((Total Heap Memory) * 4)/1000000

The rest of the profiling window provides profiling information for each individual module and wire (audio buffer) in the running .awd layout:

...

While an .awd is running in Audio Weaver, the Audio Weaver Server provides real time CPU and Memory profiling of the entire layout:

...

Server Profiling on AWE Core OS Targets

In general, AWE Core OS runs in a multi threaded fashion and is not aware of which CPU the thread is running on. This means that without some extra work, the default display of CPU % cannot be trusted for multi CPU targets as the assumption is all threads run on a single CPU.

If CPU affinities are enabled on the target, server will display text percentages for each CPU that a layout is running on. The CPU percentage indicator bar will show the load for the CPU which has the highest load. Any CPUs without an associated layout will not be shown.

...

Setting and getting CPU affinities is done through the AWE Core functions awe_fwSetLayoutCoreAffinity and awe_fwGetLayoutCoreAffinity. These functions are described in the AWE Core API documentation.