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Overview

One-shot Wave Player supporting pitch shifting

Discussion

This module outputs wave data triggered via an input pin. It extracts wave data from AWE Flash File System container on the target Flash device, based on WAVFILE argument. User has to specify the file name as an argument and can also change file name directly into fileName array as 32-bit packed data during run time. The input .trigger is a Boolean value which if set starts playback. Playback continues until the end of the file is reached and then it stops. Retrigger while being in the middle of the playback has no effect and will be ignored. The module supports multichannel such that, if the wave file has more channels than provided to the module argument then only channels up to output pin will be used. If the wave file has less channels than output pin channels, then the remaining output channels will be muted.

...

    1 - indicates pitch ratio is more than max supported     2 - indicates wave file has more than max supported

Type Definition

Code Block
typedef struct _ModuleWaveOneShotPlayerFlash
{
    ModuleInstanceDescriptor instance;            // Common Audio Weaver module instance structure
    INT32 smoothingTime;                          // Time constant of the pitch smoothing process
    INT32 smoothingFactor;                        // Update rate for smoothing coeffs (per block)
    INT32 interpMode;                             // Linear or cubic interpolation
    FLOAT32 normRate;                             // Rate of data used to compute the ratio for normalized players
    FLOAT32 maxRate;                              // Highest allowed rate of playback that can be specified
    INT32 maxWaveChannels;                        // Maximum number of channels a wave file can have
    FLOAT32 maxRatio;                             // Maximum pitch factor supported. Anything from fRatio pin above this clipped to maxRatio
    INT32 waveLength;                             // Number of samples in currently loaded file
    INT32 fsInstance;                             // AWE flash file system instance pointer
    FLOAT32 fIndex;                               // Current index in the wave file
    INT32 errorCode;                              // Captures errors that could arise in the module C code. Appears on the inspector
    INT32 isReady;                                // Boolean that indicates the module is not ready to output data
    INT32 waitForMuteDone;                        // Internal flag to check if the smooth mute is done
    FLOAT32 currentFStep;                         // Current (smoothed) rate at which audio is read from the input buffer
    INT32 triggerPrev;                            // State trigger signal to determine falling edge
    INT32 triggerLatched;                         // State trigger denoting player is active
    INT32 waveSR;                                 // Actual sample rate of the wave file.
    INT32 waveNumChannels;                        // Number of channels in the wave file.
    INT32 waveBit;                                // Wave data sample bit resolution.
    FLOAT32 scaleFactor;                          // Scale factor for playback rate
    FLOAT32 smoothingCoeff;                       // Smoothing (pitch) coefficient
    INT32 fsValid;                                // Boolean which indicates if the Flash File System is valid.
    INT32 waveBuffer;                             // State variable holds the start ofset of the wave file in flash file system.
    UINT32 pinID;                                 // Specifies which control pins are available.
    INT32* fileName;                              // Name of wave file to playback
    INT32* fileNamePrev;                          // Name of wave file to playback
    void * muteModPtr;                            // Internal pointer to mute module to mute before reconfiguration
    void * unMuteModPtr;                          // Internal pointer to mute module to unmute after reconfiguration
    void * localWaveBuffer;                       // Internal pointer used only on Windows or Linux, which holds entire wave data
} ModuleWaveOneShotPlayerFlashClass;

Variables

Properties

Name

Type

Usage

isHidden

Default value

Range

Units

smoothingTime

int

parameter

0

10

0:1000

msec

smoothingFactor

int

parameter

0

4

1:512

interpMode

int

const

0

2

Unrestricted

normRate

float

const

0

1

Unrestricted

maxRate

float

const

0

2

Unrestricted

maxWaveChannels

int

const

0

10

Unrestricted

maxRatio

float

const

0

10

Unrestricted

waveLength

int

derived

0

0

Unrestricted

fsInstance

int

state

0

0

Unrestricted

fIndex

float

state

0

0

Unrestricted

errorCode

int

state

0

0

Unrestricted

isReady

int

state

0

0

Unrestricted

waitForMuteDone

int

state

0

0

Unrestricted

currentFStep

float

state

0

1

Unrestricted

triggerPrev

int

state

0

0

Unrestricted

triggerLatched

int

state

0

0

Unrestricted

waveSR

int

derived

1

0

Unrestricted

waveNumChannels

int

derived

1

0

Unrestricted

waveBit

int

derived

1

0

Unrestricted

scaleFactor

float

derived

1

1

Unrestricted

smoothingCoeff

float

derived

1

0

Unrestricted

fsValid

int

state

1

0

Unrestricted

waveBuffer

int

state

1

0

Unrestricted

pinID

uint

const

1

1

Unrestricted

fileName

int*

parameter

1

[14 x 1]

Unrestricted

fileNamePrev

int*

state

1

[14 x 1]

Unrestricted

muteModPtr

void *

state

1

0

Unrestricted

unMuteModPtr

void *

state

1

0

Unrestricted

localWaveBuffer

void *

state

1

Unrestricted

Pins

Input Pins

Name: trigger

Description: Boolean trigger signal

...

Sample rate range: Unrestricted

Complex support: Real

Output Pins

Name: audio

Description: output data

...

Description: playing state

Data type: int

Scratch Pins

Channel count: 10

Block size: 2565

Sample rate: 48000

MATLAB Usage

File Name: wave_oneshot_player_flash_module.m